Summer Campaign 2025

This year’s campaign started with a concept focused around elements. Each night played would focus on an element (the original list was fire, muck, ice and lightning) and a different gameplay style (stealth, puzzle, combat, etc.). The plan was that the final night of the campaign would feature a song in which all the elements combine into a larger whole. Unfortunately, an increase in workload outside of this project meant it didn’t get as much time as I would’ve liked. Nonetheless, the original concept evolved into the songs below.

This is the “sampler” used to demonstrate the concept of the different original elements combining over a simple grounding track.