Summer Campaign 2025

This year’s campaign started with a concept focused around elements. Each night played would focus on an element (the original list was fire, muck, ice and lightning) and a different gameplay style (stealth, puzzle, combat, etc.). The plan was that the final night of the campaign would feature a song in which all the elements combine into a larger whole. Unfortunately, an increase in workload outside of this project meant it didn’t get as much time as I would’ve liked. Nonetheless, the original concept evolved into the songs below.

Gemwater City
Joseph Soley
The Tavern
Joseph Soley
Psychic
Joseph Soley
Lightning
Joseph Soley

This is the “sampler” used to demonstrate the concept of the different original elements combining over a simple grounding track.

Whole Hog (Sampler)
Joseph Soley
Fire
Joseph Soley
Inferno (with Intro)
Joseph Soley
Fire Sale
Joseph Soley
Stuck
Joseph Soley